![]() The Bloons are back and they’re bigger than ever! You’ve got to build the strongest and most powerful towers and do everything you can to stop them from reaching the end of the tracks. Haunted Swamp (Co-Op Exclusive): ? RBSSurvive the waves of balloons in the best tower defense game around, Bloons TD 5.Bloontonium Lab: 12 RBS (bottom route is shortest), 50 required.Unlike other tracks, you cannot save on them, and they also cost Monkey Money to play and reward XP for completing. Only the very best strategies will hold up on these elite tracks. These are the most difficult maps in the game. Runway: 23 RBS left path, 16 RBS right path.Tree Tops: 17 RBS bottom route, 22 RBS upper route.Death Valley: 9 RBS bottom route, 19 RBS upper route.Clock: ranges between 27 RBS at 1 o'clock down to 18 RBS at 12 o'clock.Double Double Cross: 17 RBS both paths ( Mobile exclusive).Not for the faint hearted! These tracks have a Monkey Money reward of 300 on Easy, 400 on Medium, and 600 on Hard. Unfair Share: ? RBS (co-op only, Mobile exclusive)Įxpert maps are some of the hardest maps in the game and often have very short paths with multiple entry points.Dune Sea: 22 RBS each path (This is an Intermediate track in the Steam port).Rink Revenge: 22 RBS horizontal path, 19 RBS vertical path.U-Turn: 25 RBS each path ( Mobile exclusive).Cash Money: 17 RBS each path (co-op only).The Eye: 16 RBS horizontal path, 14 RBS vertical path.Mount Magma: 18 RBS shortest path, 27 RBS longest path.These tracks have a Monkey Money reward of 225 on Easy, 300 on Medium, and 450 on Hard. Bloon of Clubs: 27 RBS ( Mobile exclusive)Īdvanced maps are a much tougher challenge and may contain large areas of unplaceable terrain and multiple bloon entry points.Wattle Trees: 38 RBS ( Mobile exclusive).These tracks have a reward of 150 on Easy, 200 on Medium, and 300 on Hard. Intermediate maps are trickier and often feature water and other obstacles that restrict where players can place their towers. These tracks have a Monkey Money reward of 75 on Easy, 100 on Medium, and 150 on Hard. Please bear with us while our editors improve the page.īeginner maps feature longer paths and lots of placeable areas that give the player more opportunities to pop the incoming bloons. This section or article is currently a work in progress (WIP), and therefore under construction. ![]() The following 9 tracks are only available in the PSN version of BTD3. The following 9 tracks are only available in the DSi version of BTD3. The following 9 tracks are only available in the iOS version of BTD3. The final four tracks are only available if the game is played on the Ninja Kiwi website or the Ninja Kiwi Archive. The terrain is grassy the grey paths look like stones. The track is the very first track in the Bloons TD series. The Bloons are also very off-centered in BTD1. ![]() The Bloons come from the left and go up to the top. In the original Bloons Tower Defense, there is only one track and no selection of difficulty. However, later titles still refer to maps as "tracks" on occasion, such as in the descriptions for each difficulty in BTD6. The term "map" is generally preferred over "track" starting in Bloons TD 6, both by in-game descriptive text and by the community, as it reduces ambiguity when referring to either the map itself or the path. Hydro Dam), with the latter being the most common. Bloontonium Mine), or bilateral symmetry (i.e. Maps can either have translational symmetry (i.e. In the Bloons TD Battles series, maps are split into two symmetrical halves, with each player defending one half by placing towers and attacking the other by sending Bloons. Most maps consist mainly of land and unplaceable land, though some, such as Archipelago, Challenger Deep, and Spice Islands, consist mostly of water. Starting in Bloons TD 4, maps can also have water, on which only a select number of towers can be placed without freezing it. Maps generally consist of land for towers to be placed on and at least one path (also referred to as a "track" or "lane") for the Bloons to follow.
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